YOU ARE ACCESSING THE LCARS COMMAND INTERFACE -
THE NEXT GENERATION DATABANK
First Season
1. Encounter at Farpoint -- The newly commissioned U.S.S.
Enterprise NCC-1701 D and her crew are on a mission to seek out new
life and they find it in the omnipitant presence of Q who places
Picard and the bridge crew on trial for the crimes of humanity and
appoints himself judge and jury.
2. The Naked Now -- The Enterprise receive a message from
a federation starship, its crew voluntarily blowing the hatch and
killing every crew member onboard. As the Enterprise investigates one
by one they start to become intoxicated and realize they may soon
suffer the same fate as the other Federation starship.
3. Code of Honor -- After making contact with a new race
Tasha Yar is kidnapped by the ruler of this planet. This kidnapping is
a custom of great honor on the planet and the only way for Tasha to
escape is to duel the ruler's wife to the death.
4. The Last Outpost -- The Enterprise encounters the
scheming wealth driven race known as the Ferengi. Both the Enterprise
and the Ferengi ship are held by an unknown power emitting from a
nearby planet. Little is known about this planet other than the fact
that it used to be home to a once glorious empire.
5. Where No One Has Gone Before -- A Starfleet scientist
and his assistant visit the Enterprise with the intention of improving
the efficiency of the warp drive. However the assistant later called
the Traveller uses his unique ability to transport the Enterprise
millions of light years across the universe to a place where your very
thoughts become reality.
6. Lonely Among Us -- When the Enterprise passes through
a strange energy cloud they accidentally acquire another passenger
which exists as a form of energy. This energy being then enters the
bodies of several crew members killing one of them in the process.
7. Justice -- The Enterprise visits a planet with a race
known as the Edo, and appear at first to be a wonderful and peaceful
race. But when playing with the children of the planet Wesley
accidentally trashes a flower bed and is sentenced to death. It is not
just the Edo law Picard has to deal with but also the Edo Guardian a
ship like creature in orbit which the Edo believe is God.
8. The Battle -- Three Ferengi visit the Enterprise, with
a gift, The USS Stargazer, Picard's former ship. Being a race driven
by wealth and profit giving gifts is, to say the least, very
uncharacteristic. But then Picard starts to have reoccurring
nightmares about his last hours on the Stargazer.
9. Hide & Q -- The all-seeing, all-knowing, all-powerful Q is
back and this time he has a proposition for Commander Riker - to join
him in the Q Continuum as another Q. Responding to a distress call the
Enterprise is en route when the bridge crew are kidnapped by Q leaving
Picard alone on the bridge. Only Riker can save them now using his new
Q powers. But will Riker be strong enough to give up his power for
good.
10. The Big Goodbye -- Picard is preparing to greet an
insectoid race known as Jaradans. To relieve the stress of his
preparations, Picard enters the Holodeck as a 1940s hard boiled
detective named Dixon Hill. Data and Dr. Crusher then join him.
11. Haven -- At planet Haven, Picard and his crew meet up with
Lwaxana Troi, Deanna´s mother, who blusters aboard insisting that
Deanna should stand by an old vow and marry a friend of the Troi
family, much to Riker's confusion.
12. Datalore -- The Enterprise returns to Data's "home"
Omicron Theta. The away team finds the lab of the reclusive Dr.
Noonian Soong, a renegade Earth scientist who originally built a
"twin" of Data's named Lore. Over time, the crew learns that Lore was
disassembled because of his evil nature.
13. Angel One -- Searching for survivors from a freighter
that's been missing for seven years, the Enterprise visits the
matriarchal planet Angel I and gets a frosty reception from its female
leader. Riker especially seems out of place as Yar and Troi handle the
situation.
14. 11001001 -- The Enterprise is upgrading the ship's
computer facilities - a task that will be performed by the Bynars.
They are a race grown so dependent upon computers that they work in
pairs and communicate directly in binary language.
Enterprise Engineering Control Consol or 'Pool Table'.
15. Too Short a Season -- A hostage situation on Mordan
IV brings the Enterprise and Admiral Mark Jameson to negotiate a
peace. But suddenly the wheelchair-bound Admiral doesn't seem so
wheelchair-bound any more and he seems to be getting younger.
16. When the Bough Breaks -- The Enterprise stumbles
across the planet Aldea a world completely cloaked from outsiders by a
powerful force-shield. But the find is no accident: the seemingly
friendly Aldeans kidnap seven youngsters, including Wesley.
17. Home Soil -- The Enterprise is asked to check up on a
remote terraforming station on Velara III. But during the crisis, an
engineer is mysteriously killed when the laser drill in the hydraulics
room goes berserk.
18. Coming of Age -- As Wesley prepares to beam down to
Relva VII to take his long awaited entrance exam to Starfleet Academy,
Picard's old friend, Admiral Quinn, beams up for surprise business
that he won't explain: a tough interrogation of the Captain's senior
officer occur.
19. Heart of Glory -- The Enterprise finds a battered
Talarian freighter and three Klingon's aboard. They express their
hatred of the UFP-Klingon Alliance to Worf and appeal to him to listen
to his heart and give up his life with the humans.
20. The Arsenal of Freedom -- The Enterprise is sent to
the planet Minos search for the missing USS Drake. The famed world of
arms merchants hail the ship with a commercial for weapons, but
surprisingly the sensors show no sentient life on the planet.
21. Symbiosis -- The Enterprise picks up a confusing
distress call from a disabled freighter. Four passengers are beamed
away in time. The survivors are from two neighbouring worlds, Brekka
and Ornara, and the cargo is felicium, a drug grown only on Brekka.
22. Skin of Evil -- Troi and her shuttle pilot are pulled
off course. They crash on Vagra II, the home of the sadistic being
Armus, created from the cast-off sins of his race and then abandoned.
Then, acting out of sheer malice, the black oozing form of goo
tortures.
23. We'll Always Have Paris -- While the ship is
travelling to Sarona VII, a bizarre time loop distortion causes a
literal déjà vu effect on the Enterprise. Soon after the ship receives
a distress signal from Dr. Paul Manheim's science outpost. There
Picard meets Dr. Manheim.
24. Conspiracy -- Picard is disturbed when his old friend
Walker Keel summons him to a secret meeting with two other captains on
a deserted planetoid, but he warily agrees. The subject? The trio's
suspicion, much like Admiral Quinn´s on Relva VII, that a conspiracy
is being planned.
25. The Neutral Zone -- As the Enterprise awaits Picard's
return from a special briefing, Data can't resist investigating a
three-hundred-year old capsule that floats by. Three humans are found
frozen inside the capsule.